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If anything, there's an even keener sense than usual that this was created as script first, interactive elements second. GOTG turns the polish dial up a little (lovely lighting! proper anti-aliasing!), and in one key action/quicktime event sequence has your control grasshopper-leaping between the five main characters, but otherwise it's the interactive movie that this studio is so known for - yer Walking Dead, yer Batman, yer Game Of Thrones, yer Wolf Among Us. It's essentially a string of attractive cutscenes interspersed with a few mild quicktime events to direct the action, and conversational options that in theory have major effects on the outcome but more realistically simply enable you to modulate your character's personality to a greater or lesser extent.
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To get it out of the way right at the start, don't look to this to break with the now-familiar Telltale formula - not in this first episode at least. I.e., that it really, really wants to be be just like what is arguably the most purely entertaining superhero film on the past decade, but it can't quite pull it off. The cassette tape in Telltale's Guardians of the Galaxy is called 'Rad Mix' instead of 'Awesome Mix.' A crueller man than I might observe that this is all we really need to know about Telltale's not-based-on-the-film-and-yet-kinda-is spin on the adventures of Rocket, Groot and chums.
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